Champions CompanionUnofficial fan tool for Pokémon Champions

Pokémon Champions Counters: How to Beat the Top Meta Threats

The most-used Pokémon you'll face in Champions ranked, ordered by usage — and for each one, its weaknesses and the cleanest ways to beat it. Type matchups stack with two types (up to 4x), so use these as your starting read at team preview.

How to beat Basculegion

Water Ghost 40% usage

late-game cleaner: built around Last Respects

How to beat it
  • priority Ghost moves (Shadow Sneak)
  • Dark ×2 (Sucker Punch/Kowtow Cleave)
  • Grass ×2 and Grassy Glide
  • Electric ×2
  • sun halves its Water moves
  • don't give it free KOs: every fallen ally charges up Last Respects
Why it's a threat
  • Last Respects = 50 + 50 for EVERY fallen ally (150 with 2 down), devastating with Adaptability
  • Aqua Jet cleans up with priority
  • Ghost: can't be trapped and immune to Fake Out
  • threatens anything that doesn't resist Water/Ghost, especially late game with teammates down
  • monstrous in rain

How to beat Sinistcha

Grass Ghost 24.38% usage

redirection support: protects partners while creating safe attack turns

How to beat it
  • SPREAD moves (they ignore the redirect)
  • Fire ×2
  • Flying/Ice/Dark/Ghost ×2
  • Grass-types ignore its Rage Powder
Why it's a threat
  • Rage Powder redirects single-target hits
  • Matcha Gotcha heals
  • immune to Fake Out (it's a Ghost)

How to beat Pelipper

Water Flying 15.73% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Electric x4, Rock x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 15.73% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Drizzle
  • common move core: Hurricane / Weather Ball / Tailwind / Wide Guard
  • defensive profile includes Ground immunity, Fire x0.5, Water x0.5

How to beat Garchomp

Dragon Ground 38.6% usage

spread physical attacker: built around Earthquake

How to beat it
  • Fairy ×2 (Moonblast)
  • Ice ×4 (Icy Wind/Blizzard!)
  • Grass ×2 (Giga Drain)
  • Intimidate
  • Pelipper/Dragonite and Flying-types are immune to Earthquake
Why it's a threat
  • punishes Charizard with Rock Slide
  • punishes Steels with Earthquake
  • revenge killer with Choice Scarf

How to beat Incineroar

Fire Dark 35.45% usage

disruption support: built around Fake Out

How to beat it
  • ignore it and beat the rest of the team
  • Water/Fighting/Ground/Rock ×2
  • an Incineroar as the last mon is nearly harmless
  • Encore on the Fake Out locks it down
  • its OWN Fake Out does 0 to Ghosts
Why it's a threat
  • Intimidate on every switch-in
  • Parting Shot: debuff + pivot, BYPASSES trapping
  • wins positioning, not trades (almost zero direct damage)

How to beat Farigiraf

Normal Psychic 14.76% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Bug x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 14.76% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Armor Tail
  • common move core: Trick Room / Helping Hand / Psychic / Protect
  • defensive profile includes Ghost immunity, Psychic x0.5

How to beat Staraptor-Mega

Fighting Flying ◆ Mega

Contrary Mega attacker: Close Combat snowballs defenses while Brave Bird pressures support pieces

How to beat it
  • Electric/Ice/Flying/Psychic/Fairy x2
  • do not feed it repeated Close Combat turns; double-target early before Contrary boosts stack
  • Haze, Clear Smog, Encore/Taunt pressure, strong special Fairy/Psychic/Electric attacks and fast revenge killers are the cleanest answers
  • Ghosts dodge Close Combat but must respect Brave Bird/coverage
Why it's a threat
  • Contrary turns Close Combat drops into defensive boosts, so passive pivoting lets it snowball
  • Fighting/Flying STAB pressures Kingambit, Incineroar, Sneasler, Grass supports and many Steel cores
  • Roost sets convert defensive boosts into endgame staying power
  • pre-Mega Intimidate gives immediate physical mitigation

How to beat Kingambit

Dark Steel 36.72% usage

priority attacker: built around Sucker Punch

How to beat it
  • Fighting ×4: Close Combat/Aura Sphere/Low Kick = death (Chople Berry blocks ONE)
  • Ground ×2
  • Fire ×2
  • Sucker Punch fails against Protect/status/switches
  • Body Press ×4 (Archaludon/Corviknight)
Why it's a threat
  • Supreme Overlord: more fallen allies = more damage
  • Defiant punishes Intimidate (+2 Atk)
  • Sucker Punch: priority against anything attacking (mind game)
  • Dark ×2 on Ghosts/Psychics and frail targets
  • immune to Psychic: walls Hatterene/Gardevoir/Delphox/Indeedee/Espathra/Oranguru

How to beat Archaludon

Steel Dragon 15.96% usage

attacker built around Electro Shot

How to beat it
  • target its weaknesses: Fighting x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 15.96% tournament usage
  • most common item: Leftovers
  • most common ability line: Stamina
  • common move core: Electro Shot / Protect / Flash Cannon / Dragon Pulse
  • defensive profile includes Poison immunity, Grass x0.25, Normal x0.5

How to beat Sneasler

Fighting Poison 40.58% usage

physical breaker: built around Close Combat

How to beat it
  • PSYCHIC ×2: it dies
  • Flying ×2 (Brave Bird)
  • Ground ×2
  • paralysis ruins Unburden
  • Close Combat and Fake Out do 0 to Ghosts
  • extremely frail: punish it when it's left exposed
Why it's a threat
  • Close Combat drops its defenses → White Herb restores them and gets consumed → Unburden DOUBLES its Speed
  • Dire Claw: 50% poison/paralysis/sleep
  • Fake Out on top

How to beat Whimsicott

Grass Fairy 18.52% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • Fire/Ice/Steel/Poison/Flying ×2 (frail, the Sash blocks 1)
  • Armor Tail blocks its priority
Why it's a threat
  • priority Tailwind (Prankster)
  • Encore: locks targets into Protect/setup
  • Taunt
  • as a Grass-type it's immune to opposing powder moves

How to beat Metagross-Mega

Steel Psychic ◆ Mega

Tough Claws Mega attacker: Iron Head, Stomping Tantrum and priority Bullet Punch pressure key targets

How to beat it
  • Fire/Ground/Ghost/Dark ×2
  • Dark is immune to its Psychic
Why it's a threat
  • Tough Claws boosts contact moves
  • priority Bullet Punch

How to beat Swampert-Mega

Water Ground ◆ Mega

rain physical breaker: Swift Swim turns Wave Crash and Earthquake into fast pressure

How to beat it
  • target its weaknesses: Grass x4
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • most common item: Swampertite
  • most common ability line: Torrent
  • common move core: Wave Crash / Protect / Ice Punch / Earthquake
  • defensive profile includes Electric immunity, Fire x0.5, Poison x0.5

How to beat Torkoal

Fire 5.8% usage

weather attacker: built around Weather Ball

How to beat it
  • Water/Ground/Rock ×2
Why it's a threat
  • Drought + Eruption under Trick Room

How to beat Charizard-Mega-Y

Fire Flying ◆ Mega 22.54% usage

attacker built around Heat Wave

How to beat it
  • ROCK ×2: Rock Slide everywhere is its executioner
  • Electric ×2
  • steal its weather by bringing in your own setter AFTER it
  • Thermal Exchange (Baxcalibur) gets pumped up by its Fire moves
Why it's a threat
  • instant Solar Beam in sun surprises Water-types
  • special spread nuke (Heat Wave + Weather Ball in sun)

How to beat Ninetales-Alola

Ice Fairy 4.85% usage

attacker built around Blizzard

How to beat it
  • Steel ×4 (Iron Head!)
  • Fire ×2
Why it's a threat
  • Snow Warning + Aurora Veil
  • Freeze-Dry hits Water-types ×2!

How to beat Maushold

Normal 6.29% usage

redirection support: protects partners while creating safe attack turns

How to beat it
  • target its weaknesses: Fighting x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • spread moves and Grass-types bypass powder-style redirection
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 6.29% tournament usage
  • most common item: Chople Berry
  • most common ability line: Friend Guard
  • common move core: Follow Me / Protect / Super Fang / Feint
  • defensive profile includes Ghost immunity

How to beat Sylveon

Fairy 10.4% usage

attacker built around Hyper Voice

How to beat it
  • target its weaknesses: Poison x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 10.4% tournament usage
  • most common item: Fairy Feather
  • most common ability line: Pixilate
  • common move core: Hyper Voice / Quick Attack / Hyper Beam / Detect
  • defensive profile includes Dragon immunity, Fighting x0.5, Bug x0.5

How to beat Froslass-Mega

Ice Ghost ◆ Mega 10.75% usage

attacker built around Blizzard

How to beat it
  • Fire/Steel/Rock/Ghost/Dark ×2
  • screens do NOT stop status or Perish
  • steal its weather
Why it's a threat
  • SNOW + Aurora Veil: damage halved for 5 turns
  • fast

How to beat Dragonite-Mega

Dragon Flying ◆ Mega 8.45% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Ice x4, Rock x2, Dragon x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 8.45% tournament usage
  • most common item: Dragoninite
  • most common ability line: Multiscale
  • common move core: Protect / Dragon Pulse / Thunderbolt / Tailwind
  • defensive profile includes Ground immunity, Grass x0.25, Fire x0.5

How to beat Grimmsnarl

Dark Fairy

screens support: buys safe turns with Light Screen, Reflect and pivot pressure

How to beat it
  • Steel ×2
  • Poison ×2
  • Fairy ×2
Why it's a threat
  • priority screens and Taunt (Prankster)
  • Spirit Break drops SpA

How to beat Mawile-Mega

Steel Fairy ◆ Mega

attacker built around Play Rough

How to beat it
  • Fire ×2 (nuke it)
  • Ground ×2
Why it's a threat
  • Huge Power = monstrous Attack
  • Sucker Punch makes up for the low Speed

How to beat Raichu-Mega-Y

Electric ◆ Mega

No Guard special attacker: built around Zap Cannon

How to beat it
  • Ground ×2
  • fragile (Def 55): any neutral priority or faster hit threatens it
  • NO GUARD cuts both ways — incoming inaccurate moves also never miss
Why it's a threat
  • NO GUARD: 100%-accurate Thunder / Focus Blast / Zap Cannon
  • 160 SpA + base 130 Speed: fast special breaker

How to beat Sableye

Dark Ghost 5.12% usage

screens support: buys safe turns with Light Screen and Reflect

How to beat it
  • target its weaknesses: Fairy x2
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 5.12% tournament usage
  • most common item: Roseli Berry
  • most common ability line: Prankster
  • common move core: Rain Dance / Light Screen / Encore / Reflect
  • defensive profile includes Normal immunity, Fighting immunity, Psychic immunity

How to beat Hydreigon

Dark Dragon 3.14% usage

special nuke: built around Draco Meteor

How to beat it
  • target its weaknesses: Fairy x4, Ice x2, Fighting x2, Bug x2, Dragon x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 3.14% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Levitate
  • common move core: Dark Pulse / Draco Meteor / Snarl / Heat Wave
  • defensive profile includes Psychic immunity, Fire x0.5, Water x0.5

How to beat Primarina

Water Fairy 4% usage

attacker built around Hyper Voice

How to beat it
  • target its weaknesses: Electric x2, Grass x2, Poison x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 4% tournament usage
  • most common item: Leftovers
  • most common ability line: Liquid Voice
  • common move core: Protect / Hyper Voice / Moonblast / Calm Mind
  • defensive profile includes Dragon immunity, Fire x0.5, Water x0.5

How to beat Delphox-Mega

Fire Psychic ◆ Mega 5.32% usage

attacker built around Heat Wave

How to beat it
  • target its weaknesses: Water x2, Ground x2, Rock x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 5.32% tournament usage
  • most common item: Delphoxite
  • most common ability line: Levitate
  • common move core: Protect / Heat Wave / Psychic / Nasty Plot
  • defensive profile includes Fire x0.5, Grass x0.5, Ice x0.5

How to beat Kommo-o

Dragon Fighting 6.82% usage

attacker built around Clanging Scales

How to beat it
  • target its weaknesses: Fairy x4, Ice x2, Flying x2, Psychic x2, Dragon x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 6.82% tournament usage
  • most common item: Leftovers
  • most common ability line: Soundproof
  • common move core: Protect / Clanging Scales / Aura Sphere / Clangorous Soul
  • defensive profile includes Fire x0.5, Water x0.5, Electric x0.5

How to beat Barbaracle-Mega

Rock Water ◆ Mega

Tough Claws physical breaker; Shell Smash threat if it finds a free turn

How to beat it
  • Grass x4
  • Electric/Fighting/Ground x2
  • redirection and priority can punish Shell Smash turns
Why it's a threat
  • Tough Claws boosts contact coverage
  • Rock/Water pressures Fire, Flying and Ice targets

How to beat Malamar-Mega

Dark Psychic ◆ Mega

attacker built around Psycho Cut

How to beat it
  • target its weaknesses: Bug x4, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • most common item: Malamarite
  • most common ability line: Contrary
  • common move core: Protect / Superpower / Psycho Cut / Knock Off
  • defensive profile includes Psychic immunity

How to beat Floette-Mega

Fairy ◆ Mega 11.33% usage

attacker built around Dazzling Gleam

How to beat it
  • ONLY physical attacks (Calm Mind doesn't raise physical Defense): Iron Head ×2, Sludge Bomb/Dire Claw ×2, Gigaton Hammer
  • double-target it before it stacks boosts
  • the Perish timer ignores boosts
Why it's a threat
  • after Calm Mind, SPECIAL hits bounce right off it

How to beat Arcanine-Hisui

Fire Rock 3.06% usage

attacker built around Flare Blitz

How to beat it
  • target its weaknesses: Water x4, Ground x4, Fighting x2, Rock x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 3.06% tournament usage
  • most common item: Focus Sash
  • most common ability line: Rock Head
  • common move core: Flare Blitz / Head Smash / Protect / Rock Slide
  • defensive profile includes Fire x0.25, Normal x0.5, Ice x0.5

How to beat Scizor-Mega

Bug Steel ◆ Mega 5.97% usage

attacker built around Bullet Punch

How to beat it
  • target its weaknesses: Fire x4
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 5.97% tournament usage
  • most common item: Scizorite
  • most common ability line: Technician
  • common move core: Bullet Punch / Protect / Bug Bite / Swords Dance
  • defensive profile includes Poison immunity, Grass x0.25, Normal x0.5

How to beat Aerodactyl

Rock Flying 10.39% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Water x2, Electric x2, Ice x2, Rock x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 10.39% tournament usage
  • most common item: Focus Sash
  • most common ability line: Unnerve
  • common move core: Rock Slide / Tailwind / Dual Wingbeat / Protect
  • defensive profile includes Ground immunity, Normal x0.5, Fire x0.5

How to beat Palafin

Water 2.86% usage

Water physical breaker: built around Wave Crash

How to beat it
  • target its weaknesses: Electric x2, Grass x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • A-tier ChampTeams Reg M-B pick with 2.86% tournament usage
  • most common item: Leftovers
  • most common ability line: Zero to Hero
  • common move core: Wave Crash / Jet Punch / Protect / Bulk Up
  • defensive profile includes Fire x0.5, Water x0.5, Ice x0.5

How to beat Tyranitar-Mega

Rock Dark ◆ Mega 9.81% usage

attacker built around Rock Slide

How to beat it
  • FIGHTING ×4! (Low Kick at 120 BP given its weight, Close Combat, Aura Sphere)
  • Ground/Steel/Fairy/Grass/Water/Bug ×2
Why it's a threat
  • Sand Stream sets sand on switch-in

How to beat Gengar-Mega

Ghost Poison ◆ Mega 7.81% usage

attacker built around Shadow Ball

How to beat it
  • target its weaknesses: Ground x2, Psychic x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 7.81% tournament usage
  • most common item: Gengarite
  • most common ability line: Cursed Body
  • common move core: Shadow Ball / Protect / Sludge Bomb / Perish Song
  • defensive profile includes Normal immunity, Fighting immunity, Poison x0.25

How to beat Rotom-Wash

Electric Water 13.44% usage

attacker built around Hydro Pump

How to beat it
  • target its weaknesses: Grass x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 13.44% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Levitate
  • common move core: Hydro Pump / Thunderbolt / Will-O-Wisp / Protect
  • defensive profile includes Steel x0.25, Fire x0.5, Water x0.5

How to beat Corviknight

Flying Steel 8.09% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Fire x2, Electric x2
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 8.09% tournament usage
  • most common item: Leftovers
  • most common ability line: Mirror Armor
  • common move core: Brave Bird / Tailwind / Bulk Up / Roost
  • defensive profile includes Poison immunity, Ground immunity, Grass x0.25

How to beat Talonflame

Fire Flying 6.63% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Rock x4, Water x2, Electric x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 6.63% tournament usage
  • most common item: Sharp Beak
  • most common ability line: Gale Wings
  • common move core: Tailwind / Protect / Flare Blitz / Acrobatics
  • defensive profile includes Ground immunity, Grass x0.25, Bug x0.25

How to beat Lycanroc-Dusk

Rock 0.36% usage

physical breaker: built around Close Combat

How to beat it
  • target its weaknesses: Water x2, Grass x2, Fighting x2, Ground x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 0.36% tournament usage
  • most common item: Focus Sash
  • most common ability line: Tough Claws
  • common move core: Accelerock / Close Combat / Protect / Rock Slide
  • defensive profile includes Normal x0.5, Fire x0.5, Poison x0.5

How to beat Venusaur-Mega

Grass Poison ◆ Mega 5.7% usage

attacker built around Sludge Bomb

How to beat it
  • target its weaknesses: Fire x2, Ice x2, Flying x2, Psychic x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 5.7% tournament usage
  • most common item: Venusaurite
  • most common ability line: Thick Fat
  • common move core: Protect / Sludge Bomb / Earth Power / Giga Drain
  • defensive profile includes Grass x0.25, Water x0.5, Electric x0.5

How to beat Glimmora

Rock Poison 3.98% usage

attacker built around Sludge Bomb

How to beat it
  • target its weaknesses: Ground x4, Water x2, Psychic x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 3.98% tournament usage
  • most common item: Focus Sash
  • most common ability line: Toxic Debris
  • common move core: Sludge Bomb / Power Gem / Earth Power / Spiky Shield
  • defensive profile includes Poison x0.25, Normal x0.5, Fire x0.5

How to beat Gardevoir-Mega

Psychic Fairy ◆ Mega 4.69% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Poison x2, Ghost x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 4.69% tournament usage
  • most common item: Gardevoirite
  • most common ability line: Pixilate
  • common move core: Protect / Hyper Voice / Psyshock / Trick Room
  • defensive profile includes Dragon immunity, Fighting x0.25, Psychic x0.5

How to beat Vivillon

Bug Flying 2.36% usage

redirection support: protects partners while creating safe attack turns

How to beat it
  • target its weaknesses: Rock x4, Fire x2, Electric x2, Ice x2, Flying x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
  • spread moves and Grass-types bypass powder-style redirection
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 2.36% tournament usage
  • most common item: Focus Sash
  • most common ability line: Compound Eyes
  • common move core: Sleep Powder / Hurricane / Rage Powder / Protect
  • defensive profile includes Ground immunity, Grass x0.25, Fighting x0.25

How to beat Scovillain-Mega

Grass Fire ◆ Mega 0.21% usage

redirect+drain or dual Grass/Fire STAB; Chlorophyll speeds it up in sun

How to beat it
  • Flying ×2 (Hurricane)
  • Rock ×2
  • Poison ×2
  • Dire Claw ×2
Why it's a threat
  • redirect (Rage Powder) + drain (Leech Seed)
  • dual Grass/Fire STAB
  • Chlorophyll speeds it up in sun

How to beat Espathra

Psychic 0.76% usage

attacker built around Lumina Crash

How to beat it
  • target its weaknesses: Bug x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 0.76% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Speed Boost
  • common move core: Protect / Lumina Crash / Calm Mind / Baton Pass
  • defensive profile includes Fighting x0.5, Psychic x0.5

How to beat Rotom-Heat

Electric Fire 2.39% usage

attacker built around Overheat

How to beat it
  • target its weaknesses: Ground x4, Water x2, Rock x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 2.39% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Levitate
  • common move core: Overheat / Thunderbolt / Volt Switch / Will-O-Wisp
  • defensive profile includes Steel x0.25, Fire x0.5, Electric x0.5

How to beat Excadrill

Ground Steel 6.26% usage

attacker built around Iron Head

How to beat it
  • target its weaknesses: Fire x2, Water x2, Fighting x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 6.26% tournament usage
  • most common item: Focus Sash
  • most common ability line: Sand Rush
  • common move core: Iron Head / Protect / Rock Slide / Earthquake
  • defensive profile includes Electric immunity, Poison immunity, Rock x0.25

How to beat Glimmora-Mega

Rock Poison ◆ Mega 4.06% usage

attacker built around Power Gem

How to beat it
  • target its weaknesses: Ground x4, Water x2, Psychic x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 4.06% tournament usage
  • most common item: Glimmoranite
  • most common ability line: Adaptability
  • common move core: Power Gem / Earth Power / Sludge Bomb / Spiky Shield
  • defensive profile includes Poison x0.25, Normal x0.5, Fire x0.5

How to beat Aegislash

Steel Ghost 3.35% usage

physical breaker: built around Close Combat

How to beat it
  • target its weaknesses: Fire x2, Ground x2, Ghost x2, Dark x2
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 3.35% tournament usage
  • most common item: Focus Sash
  • most common ability line: Stance Change
  • common move core: Shadow Sneak / Poltergeist / King’s Shield / Iron Head
  • defensive profile includes Normal immunity, Fighting immunity, Poison immunity

How to beat Politoed

Water 4.76% usage

attacker built around Weather Ball

How to beat it
  • target its weaknesses: Electric x2, Grass x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 4.76% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Drizzle
  • common move core: Protect / Weather Ball / Muddy Water / Encore
  • defensive profile includes Fire x0.5, Water x0.5, Ice x0.5

How to beat Clefable

Fairy 2.35% usage

redirection support: protects partners while creating safe attack turns

How to beat it
  • target its weaknesses: Poison x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • spread moves and Grass-types bypass powder-style redirection
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 2.35% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Unaware
  • common move core: Protect / Follow Me / Moonblast / Helping Hand
  • defensive profile includes Dragon immunity, Fighting x0.5, Bug x0.5

How to beat Milotic

Water 8.8% usage

attacker built around Icy Wind

How to beat it
  • Grass/Electric ×2
Why it's a threat
  • COMPETITIVE: +2 SpA when its stats get lowered — do NOT use Intimidate against it

How to beat Venusaur

Grass Poison 6.42% usage

attacker built around Sludge Bomb

How to beat it
  • target its weaknesses: Fire x2, Ice x2, Flying x2, Psychic x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 6.42% tournament usage
  • most common item: Focus Sash
  • most common ability line: Chlorophyll
  • common move core: Sludge Bomb / Protect / Sleep Powder / Earth Power
  • defensive profile includes Grass x0.25, Water x0.5, Electric x0.5

How to beat Volcarona

Bug Fire 1.57% usage

redirection support: protects partners while creating safe attack turns

How to beat it
  • target its weaknesses: Rock x4, Water x2, Flying x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
  • spread moves and Grass-types bypass powder-style redirection
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 1.57% tournament usage
  • most common item: Leftovers
  • most common ability line: Flame Body
  • common move core: Rage Powder / Protect / Tailwind / Struggle Bug
  • defensive profile includes Grass x0.25, Ice x0.5, Fighting x0.5

How to beat Charizard-Mega-X

Fire Dragon ◆ Mega 2.45% usage

attacker built around Dragon Dance

How to beat it
  • target its weaknesses: Ground x2, Rock x2, Dragon x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 2.45% tournament usage
  • most common item: Charizardite X
  • most common ability line: Tough Claws
  • common move core: Protect / Dragon Dance / Flare Blitz / Dragon Claw
  • defensive profile includes Fire x0.25, Grass x0.25, Electric x0.5

How to beat Meganium-Mega

Grass Fairy ◆ Mega 4.6% usage

weather attacker: built around Weather Ball

How to beat it
  • Fire/Ice/Flying/Bug/Poison ×2
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 4.6% tournament usage
  • most common item: Meganiumite
  • most common ability line: Mega Sol
  • common move core: Solar Beam / Dazzling Gleam / Weather Ball / Protect
  • defensive profile includes Dragon immunity, Water x0.5, Electric x0.5

How to beat Aerodactyl-Mega

Rock Flying ◆ Mega 3.23% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Water x2, Electric x2, Ice x2, Rock x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • B-tier ChampTeams Reg M-B pick with 3.23% tournament usage
  • most common item: Aerodactylite
  • most common ability line: Tough Claws
  • common move core: Rock Slide / Dual Wingbeat / Tailwind / Protect
  • defensive profile includes Ground immunity, Normal x0.5, Fire x0.5

How to beat Tyranitar

Rock Dark 2.8% usage

attacker built around Rock Slide

How to beat it
  • target its weaknesses: Fighting x4, Water x2, Grass x2, Ground x2, Bug x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 2.8% tournament usage
  • most common item: Focus Sash
  • most common ability line: Sand Stream
  • common move core: Rock Slide / Knock Off / Protect / Ice Punch
  • defensive profile includes Psychic immunity, Normal x0.5, Fire x0.5

How to beat Kangaskhan-Mega

Normal ◆ Mega 1.14% usage

disruption support: built around Fake Out

How to beat it
  • Fighting ×2
Why it's a threat
  • Parental Bond: every move hits twice
  • Low Kick ×4 on heavy Steels

How to beat Starmie-Mega

Water Psychic ◆ Mega 0.83% usage

attacker built around Liquidation

How to beat it
  • target its weaknesses: Electric x2, Grass x2, Bug x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.83% tournament usage
  • most common item: Starminite
  • most common ability line: Huge Power
  • common move core: Liquidation / Protect / Aqua Jet / Ice Spinner
  • defensive profile includes Fire x0.5, Water x0.5, Ice x0.5

How to beat Mamoswine

Ice Ground 0.56% usage

attacker built around Ice Shard

How to beat it
  • Fire/Fighting/Grass/Water/Steel ×2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.56% tournament usage
  • most common item: Never-Melt Ice
  • most common ability line: Oblivious
  • common move core: Ice Shard / Protect / Earthquake / Icicle Crash
  • defensive profile includes Electric immunity, Poison x0.5

How to beat Ceruledge

Fire Ghost 0.89% usage

attacker built around Shadow Sneak

How to beat it
  • target its weaknesses: Water x2, Ground x2, Rock x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.89% tournament usage
  • most common item: Colbur Berry
  • most common ability line: Flash Fire
  • common move core: Shadow Sneak / Bitter Blade / Protect / Swords Dance
  • defensive profile includes Normal immunity, Fighting immunity, Bug x0.25

How to beat Dragapult

Dragon Ghost 2.23% usage

screens support: buys safe turns with Light Screen and Reflect

How to beat it
  • target its weaknesses: Ice x2, Ghost x2, Dragon x2, Dark x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 2.23% tournament usage
  • most common item: Focus Sash
  • most common ability line: Clear Body
  • common move core: Protect / Dragon Darts / Phantom Force / Will-O-Wisp
  • defensive profile includes Normal immunity, Fighting immunity, Fire x0.5

How to beat Tinkaton

Fairy Steel 1.53% usage

disruption support: built around Fake Out

How to beat it
  • target its weaknesses: Fire x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.53% tournament usage
  • most common item: Shuca Berry
  • most common ability line: Mold Breaker
  • common move core: Gigaton Hammer / Fake Out / Protect / Encore
  • defensive profile includes Poison immunity, Dragon immunity, Bug x0.25

How to beat Gyarados

Water Flying 2.48% usage

attacker built around Waterfall

How to beat it
  • target its weaknesses: Electric x4, Rock x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 2.48% tournament usage
  • most common item: Gyaradosite
  • most common ability line: Intimidate
  • common move core: Waterfall / Protect / Dragon Dance / Lash Out
  • defensive profile includes Ground immunity, Fire x0.5, Water x0.5

How to beat Scizor

Bug Steel 1.05% usage

attacker built around Bullet Punch

How to beat it
  • target its weaknesses: Fire x4
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.05% tournament usage
  • most common item: Metal Coat
  • most common ability line: Technician
  • common move core: Bullet Punch / Protect / Swords Dance / Bug Bite
  • defensive profile includes Poison immunity, Grass x0.25, Normal x0.5

How to beat Manectric

Electric 0.64% usage

fast Electric attacker with Volt Switch and Snarl utility

How to beat it
  • target its weaknesses: Ground x2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.64% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Lightning Rod
  • common move core: Hyper Voice / Thunderbolt / Volt Switch / Thunder
  • defensive profile includes Electric x0.5, Flying x0.5, Steel x0.5

How to beat Blastoise

Water 2.87% usage

setup sweeper: threatens to snowball after one free Shell Smash turn

How to beat it
  • target its weaknesses: Electric x2, Grass x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 2.87% tournament usage
  • most common item: Blastoisinite
  • most common ability line: Rain Dish
  • common move core: Water Spout / Dark Pulse / Fake Out / Shell Smash
  • defensive profile includes Fire x0.5, Water x0.5, Ice x0.5

How to beat Tsareena

Grass 1.75% usage

attacker built around Triple Axel

How to beat it
  • target its weaknesses: Fire x2, Ice x2, Poison x2, Flying x2, Bug x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.75% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Queenly Majesty
  • common move core: Triple Axel / Low Kick / Trop Kick / Protect
  • defensive profile includes Water x0.5, Electric x0.5, Grass x0.5

How to beat Kangaskhan

Normal 2.5% usage

disruption support: built around Fake Out

How to beat it
  • target its weaknesses: Fighting x2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 2.5% tournament usage
  • most common item: Silk Scarf
  • most common ability line: Scrappy
  • common move core: Fake Out / Last Resort / Double-Edge / Ice Punch
  • defensive profile includes Ghost immunity

How to beat Garchomp-Mega

Dragon Ground ◆ Mega 1.5% usage

attacker built around Dragon Claw

How to beat it
  • target its weaknesses: Ice x4, Dragon x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.5% tournament usage
  • most common item: Garchompite
  • most common ability line: Sand Force
  • common move core: Protect / Dragon Claw / Earthquake / Stomping Tantrum
  • defensive profile includes Electric immunity, Fire x0.5, Poison x0.5

How to beat Mimikyu

Ghost Fairy 1.71% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Ghost x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.71% tournament usage
  • most common item: Spell Tag
  • most common ability line: Disguise
  • common move core: Play Rough / Shadow Sneak / Shadow Claw / Protect
  • defensive profile includes Normal immunity, Fighting immunity, Dragon immunity

How to beat Typhlosion-Hisui

Fire Ghost 1.24% usage

spread special attacker: built around Heat Wave

How to beat it
  • target its weaknesses: Water x2, Ground x2, Rock x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.24% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Blaze
  • common move core: Eruption / Shadow Ball / Heat Wave / Overheat
  • defensive profile includes Normal immunity, Fighting immunity, Bug x0.25

How to beat Kleavor

Bug Rock 1.6% usage

physical breaker: built around Close Combat

How to beat it
  • Water/Rock/Steel ×2
Why it's a threat
  • Stone Axe off a Scarf

How to beat Azumarill

Water Fairy 0.96% usage

attacker built around Aqua Jet

How to beat it
  • Grass/Electric/Poison ×2
Why it's a threat
  • Huge Power doubles its Attack
  • priority Aqua Jet

How to beat Lopunny

Normal 0.86% usage

disruption support: built around Fake Out

How to beat it
  • target its weaknesses: Fighting x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.86% tournament usage
  • most common item: Lopunnite
  • most common ability line: Cute Charm
  • common move core: Fake Out / Close Combat / Triple Axel / Encore
  • defensive profile includes Ghost immunity

How to beat Golurk-Mega

Ground Ghost ◆ Mega 1.88% usage

attacker built around Poltergeist

How to beat it
  • target its weaknesses: Water x2, Grass x2, Ice x2, Ghost x2, Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.88% tournament usage
  • most common item: Golurkite
  • most common ability line: Unseen Fist
  • common move core: Protect / Poltergeist / Headlong Rush / Ice Punch
  • defensive profile includes Normal immunity, Electric immunity, Fighting immunity

How to beat Chesnaught-Mega

Grass Fighting ◆ Mega 0.12% usage

Champions Mega (added from audit; matchup auto-derived from typing/ability)

How to beat it
  • Flying ×4
  • Fire ×2
  • Ice ×2
  • Poison ×2
  • Psychic ×2
  • Fairy ×2

How to beat Manectric-Mega

Electric ◆ Mega 0.25% usage

attacker built around Volt Switch

How to beat it
  • target its weaknesses: Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.25% tournament usage
  • most common item: Manectite
  • most common ability line: Intimidate
  • common move core: Volt Switch / Snarl / Protect / Thunderbolt
  • defensive profile includes Electric x0.5, Flying x0.5, Steel x0.5

How to beat Meowscarada

Grass Dark 1.48% usage

priority attacker: built around Sucker Punch

How to beat it
  • Fire/Fairy/Fighting/Bug ×2
Why it's a threat
  • Flower Trick: a guaranteed crit every time
  • Protean changes its type to match the move used
  • utility Fake Out and Knock Off

How to beat Weavile

Dark Ice 0.73% usage

disruption support: built around Fake Out

How to beat it
  • target its weaknesses: Fighting x4, Fire x2, Bug x2, Rock x2, Steel x2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.73% tournament usage
  • most common item: Focus Sash
  • most common ability line: Pickpocket
  • common move core: Fake Out / Knock Off / Low Kick / Triple Axel
  • defensive profile includes Psychic immunity, Ice x0.5, Ghost x0.5

How to beat Snorlax

Normal 0.71% usage

attacker built around Double-Edge

How to beat it
  • target its weaknesses: Fighting x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.71% tournament usage
  • most common item: Leftovers
  • most common ability line: Thick Fat
  • common move core: Protect / Fissure / Stockpile / Double-Edge
  • defensive profile includes Ghost immunity

How to beat Gallade

Psychic Fighting 1.5% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Flying x2, Ghost x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.5% tournament usage
  • most common item: Focus Sash
  • most common ability line: Sharpness
  • common move core: Sacred Sword / Psycho Cut / Protect / Leaf Blade
  • defensive profile includes Fighting x0.5, Rock x0.5

How to beat Samurott-Hisui

Water Dark 0.64% usage

priority attacker: built around Sucker Punch

How to beat it
  • target its weaknesses: Electric x2, Grass x2, Fighting x2, Bug x2, Fairy x2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.64% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Sharpness
  • common move core: Sacred Sword / Night Slash / Aqua Cutter / Flip Turn
  • defensive profile includes Psychic immunity, Fire x0.5, Water x0.5

How to beat Hatterene

Psychic Fairy 1.27% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • Steel/Poison/Ghost ×2 with PHYSICAL attacks
  • Kingambit walls it (immune to Psychic)
Why it's a threat
  • MAGIC BOUNCE reflects status moves (Taunt, Perish Song, Spore...)

How to beat Zoroark-Hisui

Normal Ghost 1.16% usage

attacker built around Shadow Ball

How to beat it
  • target its weaknesses: Dark x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.16% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Illusion
  • common move core: Shadow Ball / Icy Wind / Hyper Voice / Protect
  • defensive profile includes Normal immunity, Fighting immunity, Ghost immunity

How to beat Oranguru

Normal Psychic 1.16% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • Dark ×2
Why it's a threat
  • INSTRUCT: the partner repeats its attack = 2 hits per turn

How to beat Lucario

Fighting Steel 1.07% usage

physical breaker: built around Close Combat

How to beat it
  • target its weaknesses: Fire x2, Fighting x2, Ground x2
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 1.07% tournament usage
  • most common item: Lucarionite
  • most common ability line: Inner Focus
  • common move core: Meteor Mash / Close Combat / Bullet Punch / Aura Sphere
  • defensive profile includes Poison immunity, Bug x0.25, Rock x0.25

How to beat Gardevoir

Psychic Fairy 0.88% usage

attacker built around Moonblast

How to beat it
  • target its weaknesses: Poison x2, Ghost x2, Steel x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.88% tournament usage
  • most common item: Focus Sash
  • most common ability line: Telepathy
  • common move core: Moonblast / Psychic / Icy Wind / Protect
  • defensive profile includes Dragon immunity, Fighting x0.25, Psychic x0.5

How to beat Araquanid

Water Bug 0.72% usage

attacker built around Liquidation

How to beat it
  • target its weaknesses: Electric x2, Flying x2, Rock x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.72% tournament usage
  • most common item: Mystic Water
  • most common ability line: Water Bubble
  • common move core: Protect / Liquidation / Wide Guard / Leech Life
  • defensive profile includes Water x0.5, Ice x0.5, Fighting x0.5

How to beat Aggron-Mega

Steel ◆ Mega 0.87% usage

attacker built around Heavy Slam

How to beat it
  • target its weaknesses: Fire x2, Fighting x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • C-tier ChampTeams Reg M-B pick with 0.87% tournament usage
  • most common item: Aggronite
  • most common ability line: Filter
  • common move core: Heavy Slam / Body Press / Protect / Iron Defense
  • defensive profile includes Poison immunity, Normal x0.5, Grass x0.5

How to beat Lopunny-Mega

Normal Fighting ◆ Mega 0.39% usage

physical breaker: built around Close Combat

How to beat it
  • Fighting/Flying/Psychic/Fairy ×2
  • frail
Why it's a threat
  • SCRAPPY: hits Ghosts with Fake Out and High Jump Kick
  • blazing fast

How to beat Gengar

Ghost Poison 0.53% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Ground x2, Psychic x2, Ghost x2, Dark x2
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.53% tournament usage
  • most common item: Focus Sash
  • most common ability line: Cursed Body
  • common move core: Sludge Bomb / Icy Wind / Shadow Ball / Taunt
  • defensive profile includes Normal immunity, Fighting immunity, Poison x0.25

How to beat Drampa

Normal Dragon 0.51% usage

attacker built around Hyper Voice

How to beat it
  • target its weaknesses: Ice x2, Fighting x2, Dragon x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.51% tournament usage
  • most common item: Drampanite
  • most common ability line: Cloud Nine
  • common move core: Protect / Hyper Voice / Draco Meteor / Thunderbolt
  • defensive profile includes Ghost immunity, Fire x0.5, Water x0.5

How to beat Hippowdon

Ground 0.13% usage

attacker built around Yawn

How to beat it
  • target its weaknesses: Water x2, Grass x2, Ice x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.13% tournament usage
  • most common item: Passho Berry
  • most common ability line: Sand Stream
  • common move core: Stone Edge / Yawn / Protect / High Horsepower
  • defensive profile includes Electric immunity, Poison x0.5, Rock x0.5

How to beat Heliolisk

Electric Normal 0.4% usage

attacker built around Thunderbolt

How to beat it
  • target its weaknesses: Fighting x2, Ground x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.4% tournament usage
  • most common item: Choice Scarf
  • most common ability line: Dry Skin
  • common move core: Thunderbolt / Electroweb / Dragon Pulse / Volt Switch
  • defensive profile includes Ghost immunity, Electric x0.5, Flying x0.5

How to beat Klefki

Steel Fairy 0.4% usage

screens support: buys safe turns with Light Screen and Reflect

How to beat it
  • Fire ×2
  • Ground ×2
Why it's a threat
  • priority screens and Thunder Wave (Prankster)

How to beat Heracross

Bug Fighting 0.28% usage

physical breaker: built around Close Combat

How to beat it
  • target its weaknesses: Flying x4, Fire x2, Psychic x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.28% tournament usage
  • most common item: Heracronite
  • most common ability line: Moxie
  • common move core: Rock Blast / Close Combat / Protect / Pin Missile
  • defensive profile includes Grass x0.5, Fighting x0.5, Ground x0.5

How to beat Ampharos-Mega

Electric Dragon ◆ Mega 0.35% usage

attacker built around Thunderbolt

How to beat it
  • target its weaknesses: Ice x2, Ground x2, Dragon x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.35% tournament usage
  • most common item: Ampharosite
  • most common ability line: Mold Breaker
  • common move core: Protect / Thunderbolt / Dragon Pulse / Focus Blast
  • defensive profile includes Electric x0.25, Fire x0.5, Water x0.5

How to beat Decidueye-Hisui

Grass Fighting 0.29% usage

attacker built around Triple Arrows

How to beat it
  • target its weaknesses: Flying x4, Fire x2, Ice x2, Poison x2, Psychic x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.29% tournament usage
  • most common item: Scope Lens
  • most common ability line: Scrappy
  • common move core: Triple Arrows / Leaf Blade / Protect / Sucker Punch
  • defensive profile includes Water x0.5, Electric x0.5, Grass x0.5

How to beat Slowking-Galar

Poison Psychic 0.26% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • target its weaknesses: Ground x2, Ghost x2, Dark x2
  • Taunt, Encore and fast pressure stop its support or setup plan
  • deny Trick Room or pressure it before it moves
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.26% tournament usage
  • most common item: Sitrus Berry
  • most common ability line: Regenerator
  • common move core: Trick Room / Chilly Reception / Sludge Wave / Calm Mind
  • defensive profile includes Fighting x0.25, Grass x0.5, Poison x0.5

How to beat Crabominable-Mega

Fighting Ice ◆ Mega 0.22% usage

Champions Mega (added from audit; matchup auto-derived from typing/ability)

How to beat it
  • Fire ×2
  • Fighting ×2
  • Flying ×2
  • Psychic ×2
  • Steel ×2
  • Fairy ×2

How to beat Altaria-Mega

Dragon Fairy ◆ Mega 0.21% usage

speed-control support: sets Tailwind and enables fast pressure

How to beat it
  • target its weaknesses: Ice x2, Poison x2, Steel x2, Fairy x2
  • punish obvious Protect turns with setup, double-targets or positioning
  • Taunt, Encore and fast pressure stop its support or setup plan
Why it's a threat
  • D-tier ChampTeams Reg M-B pick with 0.21% tournament usage
  • most common item: Altarianite
  • most common ability line: Pixilate
  • common move core: Hyper Voice / Protect / Will-O-Wisp / Dragon Pulse
  • defensive profile includes Dragon immunity, Fire x0.5, Water x0.5

How to beat Skarmory-Mega

Steel Flying ◆ Mega 0.11% usage

offensive support that ignores redirection (Stalwart)

How to beat it
  • Fire/Electric ×2
Why it's a threat
  • STALWART: ignores redirection

How to beat Slowking

Water Psychic 0.12% usage

Trick Room piece: sets or abuses slow-mode positioning

How to beat it
  • Dark ×2
  • Ghost ×2
  • Bug ×2
  • Taunt shuts off Trick Room
Why it's a threat
  • TRICK ROOM: flips the speed order for the whole team
  • REGENERATOR: heals 1/3 HP on every pivot

How to beat Blastoise-Mega

Water ◆ Mega 0.12% usage

special setup sweeper with Shell Smash

How to beat it
  • Electric/Grass ×2
  • Encore the Shell Smash
  • kill it before it sets up
Why it's a threat
  • after a Shell Smash it becomes a sweep threat

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Related: type chart · how to win team preview · team codes